Build a route
Pieces can help each other cross the board. Before moving one, check whether it is part of a useful jumping route for another.
Move your whole team to the opposite corner. Small steps prepare big jumps, and the best route is not always the most obvious one.
After opening Happy Games, choose Corners in the catalogue.
Classic Corners with horizontal and vertical moves. The 3×4 layout gives each player 12 pieces; the 3×3 layout gives each player 9.
Choose a spot on the board
or watch the moves play out.
A quick example of how the game works. Full games and friend invitations are in Telegram.
Each player has a rectangular starting camp on an 8×8 board. Choose a 3×4 or 3×3 camp before you begin.
Move a piece to an adjacent empty square horizontally or vertically. Classic mode does not use diagonal movement.
Jump over an adjacent piece of either colour onto the empty square immediately beyond it. The piece you jump over stays on the board.
A single move may contain several consecutive jumps by the same piece. Every landing square must be empty.
Once a piece leaves its home camp, it cannot return. Once it enters the target camp, it may move inside that camp but cannot leave it.
All your pieces must reach the opposite camp. Keep an eye on the last few: a lone piece left behind can slow the whole team down.
Pieces can help each other cross the board. Before moving one, check whether it is part of a useful jumping route for another.
Move your back pieces while they still have other pieces to jump over. A prepared chain is usually faster than a long series of single steps.
No. Corners has no captures. Both friendly and opposing pieces stay on the board.
The classic Happy Games mode uses horizontal and vertical movement.
The size of each starting camp and the number of pieces. Both layouts use the same 8×8 board.
Open Happy Games in Telegram and choose Corners.